Totally. I think it's the good type of competition that'll create more exciting games that people will want to play/watch, as opposed to the current model of having the most money to get the most eyeballs.
I haven't seen the documentary but I can definitely imagine the massive pressure that goes into making these based on your post...
The point about games being owned by companies is interesting. Another consequence of that is that Epic might update Fortnite tomorrow with some changes to the game mechanics, which players would then need to learn and adapt to. Physical sports occasionally have their rules changed, but the physics involved never changes.
It took me some time to muster some courage to ask as your newsletter is much more polished than mine. I want to propose a collaboration, I don't have specifics in mind, but I think we can figure it out.
I think they should be called what they are "virtual sports." Or maybe "electronic sports" (eSports.) Keep them in their own category and all is well.
Kids now spend hours watching other people play video games on YouTube. So there is an audience. But I don't think they we should consider virtual sports in the same category as physical (or real) sports, because they are not. That's my opinion. 🙂
I think the reason "sports" was used in "esports" is to distance itself from the negative connotations/stereotypes around video games. I think we just need to eliminate those stereotypes and change the image around gaming.
Check out Selling Sunset season 4 episode 8 min 14. A house Simu Lui was checking out that was owned by a gamer! So a gamer could be as rich as an NBA player, I guess! Lol
The real competition is in developing the games, a bit of which is represented in the 2012 documentary "Indie Game: The Movie"
"I was actually really worried that either Tommy or I would die in the process of making this.”
—game developer
https://moviewise.wordpress.com/2012/12/28/indie-game-the-movie/
Totally. I think it's the good type of competition that'll create more exciting games that people will want to play/watch, as opposed to the current model of having the most money to get the most eyeballs.
I haven't seen the documentary but I can definitely imagine the massive pressure that goes into making these based on your post...
Yes, high pressure, but BIG reward if successful.
The point about games being owned by companies is interesting. Another consequence of that is that Epic might update Fortnite tomorrow with some changes to the game mechanics, which players would then need to learn and adapt to. Physical sports occasionally have their rules changed, but the physics involved never changes.
It took me some time to muster some courage to ask as your newsletter is much more polished than mine. I want to propose a collaboration, I don't have specifics in mind, but I think we can figure it out.
Always open to hearing collab ideas! Email me at fawzi@year2049.com
I think they should be called what they are "virtual sports." Or maybe "electronic sports" (eSports.) Keep them in their own category and all is well.
Kids now spend hours watching other people play video games on YouTube. So there is an audience. But I don't think they we should consider virtual sports in the same category as physical (or real) sports, because they are not. That's my opinion. 🙂
Totally. It's super exciting to watch.
I think the reason "sports" was used in "esports" is to distance itself from the negative connotations/stereotypes around video games. I think we just need to eliminate those stereotypes and change the image around gaming.
And thanks for mentioning my newsletter! 😀
Check out Selling Sunset season 4 episode 8 min 14. A house Simu Lui was checking out that was owned by a gamer! So a gamer could be as rich as an NBA player, I guess! Lol
It's very lucrative! Maybe I need to switch careers